by Julian Fraillon, John Ainley, Wolfram Schulz, Tim Friedman, Daniel Duckworth
This book summarizes the key findings from the second cycle of IEA's International Computer and Information Literacy Study (ICILS), conducted in 2018. ICILS seeks to establish how well schools around the globe are responding to the need to provide young people with the necessary digital participatory competencies. Effective use of information ...
by Siu-Cheung Kong, Harold Abelson
This book offers a comprehensive guide, covering every important aspect of computational thinking education. It provides an in-depth discussion of computational thinking, including the notion of perceiving computational thinking practices as ways of mapping models from the abstraction of data and process structures to natural phenomena. Further, it...
by Al Sweigart
Invent Your Own Computer Games with Python teaches you how to program in the Python language. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the examples. Games include Guess the Number, Hangman, Tic Tac Toe, and Reversi. This book also has an introduction to making games with 2D graph...
by Al Sweigart
Making Games with Python & Pygame covers the Pygame library with the source code for 11 games. Making Games was written as a sequel for the same age range as Invent with Python. Once you have an understanding of the basics of Python programming, you can now expand your abilities using the Pygame library to make games with graphics, animation, a...
by Hal Abelson, Ken Ledeen, Harry Lewis
For thousands of years, people have been saying that the world is changing and will never again be the same. Yet the profound changes happening today are different, because they result from a specific technological development. It is now possible, in principle, to remember everything that anyone says, writes, sings, draws, or photographs. Everythi...
by Al Sweigart
There are many books that teach beginners how to write secret messages using ciphers. There are a couple books that teach beginners how to hack ciphers. As far as I can tell, there are no books to teach beginners how to write programs to hack ciphers. This book fills that gap. This book is for complete beginners who do not know anything about en...
by Thomas Apperley
This book is about digital games, the people who play digital games, and how they play them. This poses a large problem: even when discussing one game, each instance of play is different. Combine this with the thousands of digital games, and the millions of players, and it is apparent that the number of individual instances of game play is unfathom...
by Marco Tabor, Mladenka Vrdoljak
This project was initiated in 2009 with the aim to spread knowledge about mobile technologies and encourage people to enter our community or deepen their existing knowledge. More than twenty writers from the mobile community share their know-how in dealing with topics such as accessibility in mobile apps, UX design, mobile analytics, prototyping...
by Veracode
I've already accepted the fact that Bring-Your-Own-Device (BYOD) is a business trend that's here to stay. According to one report I recently read, just 23 percent of enterprise employees use company-sanctioned mobile devices only - meaning 77 percent of employees are using their own devices in some capacity to do their job. 1 As the Chief...
by Jeff Leek
The dramatic change in the price and accessibility of data demands a new focus on data analytic literacy. This book is intended for use by people who perform regular data analyses. It aims to give a brief summary of the key ideas, practices, and pitfalls of modern data analysis. One goal is to summarize in a succinct way the most common difficultie...