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Code the Classics

Volume 1

by David Crookes, Andrew Gillett, Liz Upton, Eben Upton, Sean M. Tracey, Dan Malone, Allister Brimble

Code the Classics

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Book Description

This stunning 224-page hardback book not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton.

In the first of two volumes, we remake five classic video games - ranging from Pong to Sensible Soccer, each represents a different genre. We interview the games' original creators and learn from their example, as well as utilise the art and audio engineering skills of two of the 1980s' most prolific games developers for our recreated versions of the games.

- Get game design tips and tricks from the masters;
- Explore the code listings and find out how they work;
- Download and play game examples by Eben Upton;
- Learn how to code your own games with Pygame Zero;
- Read interviews with expert graphics and audio creators.

This open book is licensed under a Creative Commons License (CC BY-NC-SA). You can download Code the Classics ebook for free in PDF format (37.4 MB).

Table of Contents

Chapter 1
Tennis
Chapter 2
Action Platformer
Chapter 3
Top-down Platformer
Chapter 4
Fixed Shooter
Chapter 5
Football Game
Chapter 6
Setting up
Chapter 7
Interview: Dan Malone
Chapter 8
Interview: Allister Brimble

Book Details

Title
Code the Classics
Subject
Computer Science
Publisher
Raspberry Pi Press
Published
2019
Pages
224
Edition
1
Language
English
ISBN13 Digital
9781912047598
ISBN10 Digital
1912047594
PDF Size
37.4 MB
License
CC BY-NC-SA

Book Hashtags

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