Building Games for Firefox OS
Join us in the quest for building games for Firefox OS, the new mobile operating system by Mozilla. Empowered by this books practical approach you will learn thru examples how to develop a full game from the beginning all the way to the distribution in the Firefox Markeplace....
Cost and Revenue Overruns of the Olympic Games 2000–2018
In this book the cost and revenue overruns of Olympic Games from Sydney 2000 to PyeongChang 2018 from eight years before the Games to Games‐time are investigated to provide a base for future host cities. The authors evaluated the development of expenditure and revenues of the organizing committees to operate the event, and the investment of taxpa...
Los Angeles and the Summer Olympic Games
This open access book describes the three planning approaches and legacy impacts for the Olympic Games in one locale: the city of Los Angeles, USA. The author critically compares the similarities and differences of the LA Olympics by reviewing the 1932 and 1984 Olympics and by analyzing the concurrent planning process for the 2028 Olympics. The au...
Making Games with Python & Pygame
Making Games with Python & Pygame covers the Pygame library with the source code for 11 games. Making Games was written as a sequel for the same age range as Invent with Python. Once you have an understanding of the basics of Python programming, you can now expand your abilities using the Pygame library to make games with graphics, animation, a...
Program Arcade Games
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, 4th Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-...
Invent Your Own Computer Games with Python
Invent Your Own Computer Games with Python teaches you how to program in the Python language. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the examples. Games include Guess the Number, Hangman, Tic Tac Toe, and Reversi. This book also has an introduction to making games with 2D graph...
Game Research Methods
Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in ...
Gameplay, Emotions and Narrative
This book is devoted to emotional and narrative immersion in the experience of gameplay. The focus of our research is the complex interplay between the story and mechanics in digital games. Our goal is to demonstrate how the narrative and the ludic elements together can form unique player experiences. The volume is a collection of case studies invo...
Game Mods
Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as divers...
Games and Rules
Why do we play games and why do we play them on computers? The contributors of Games and Rules take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle,&qu...
Computational Thinking Education
This book offers a comprehensive guide, covering every important aspect of computational thinking education. It provides an in-depth discussion of computational thinking, including the notion of perceiving computational thinking practices as ways of mapping models from the abstraction of data and process structures to natural phenomena. Further, it...
Companion to European Heritage Revivals
Are you organising an international heritage project? Turning a so-called 'heritage revival' into a meaningful experience for the general public can be a challenge to historians, archaeologists, museum conservators and tourism professionals alike. This Companion to European Heritage Revivals offers inspiration and new ideas to those who want to eng...
Gaming Rhythms
This book is about digital games, the people who play digital games, and how they play them. This poses a large problem: even when discussing one game, each instance of play is different. Combine this with the thousands of digital games, and the millions of players, and it is apparent that the number of individual instances of game play is unfathom...
Retro Gaming with Raspberry Pi
This open book shows you how to set up a Raspberry Pi to play classic games, and a whole lot more. Build your own portable console, full-size arcade cabinet, and pinball machine with our step-by-step guides. And learn how to program your own games, using Python and Pygame Zero. - Set up your Raspberry Pi for retro gaming - Emulate classic computers...
Entertainment Science
The entertainment industry has long been dominated by legendary screenwriter William Goldman’s “Nobody-Knows-Anything” mantra, which argues that success is the result of managerial intuition and instinct. This book builds the case that combining such intuition with data analytics and rigorous scholarly knowledge provides a source of sustainab...
MonoGame Succinctly
Video games are a massive market, but reaching an audience requires supporting many platforms. MonoGame offers a near-complete implementation of XNA 4 that makes it possible to develop games for iOS, Android, Mac OS X, Linux, Windows, PlayStation Vita, Xbox One, and PlayStation 4. In MonoGame Succinctly, author Jim Perry offers an introduction to M...
2D Game Development: From Zero to Hero
This is a small project that aims to gather some knowledge about game development and make it available to everyone. As well as being a source of knowledge this project aims to be a learning experience for everyone involved too, by gathering contributions from the community, teaching others how to make a game, teaching algorithms but also learni...
Mobile Media Learning
This book is an inspirational message about what is possible and practical in the name of learning through mobile media. We present stories from a diverse set of educators, a microcosm of the landscape of mobile media learning. Each author has found a way to create something new and beautiful in their own world. And though their results are exce...
Game Design Research
Design research, or design studies as it is also called, has been gaining momentum as a field of academic inquiry since the beginning of 20th century. Originally, design research focused on design methods and processes but it has moved to cover more varied research questions related to design. Current research topics include, for example, how to st...
Foundations of Software Science and Computation Structures
This book constitutes the proceedings of the 15th International Conference on Foundations of Software Science and Computational Structures, FOSSACS 2012, held as part of the joint European Conference on Theory and Practice of Software, ETAPS 2012, which took place in Tallinn, Estonia, in March/April 2012. The 29 papers presented in this book toget...
Ray Tracing Gems
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing...
Foundations of Software Science and Computation Structures
This book constitutes the proceedings of the 21st International Conference on Foundations of Software Science and Computational Structures, FOSSACS 2018, which took place in Thessaloniki, Greece, in April 2018, held as part of the European Joint Conference on Theory and Practice of Software, ETAPS 2018.The 31 papers presented in this volume were ca...
The Hackable City
This book presents a selection of the best contributions to the Digital Cities 9 Workshop held in Limerick in 2015, combining a number of the latest academic insights into new collaborative modes of city making that are firmly rooted in empirical findings about the actual practices of citizens, designers and policy makers. It explores the affordanc...
Lifestyle in Siberia and the Russian North
Lifestyle in Siberia and the Russian North breaks new ground by exploring the concept of lifestyle from a distinctly anthropological perspective. Showcasing the collective work of ten experienced scholars in the field, the book goes beyond concepts of tradition that have often been the focus of previous research, to explain how political, economic ...
Foundations of Trusted Autonomy
This book establishes the foundations needed to realize the ultimate goals for artificial intelligence, such as autonomy and trustworthiness. Aimed at scientists, researchers, technologists, practitioners, and students, it brings together contributions offering the basics, the challenges and the state-of-the-art on trusted autonomous systems in a s...
Social Inequality, Childhood and the Media
This book presents a qualitative longitudinal panel-study on child and adolescent socialisation in socially disadvantaged families. The study traces how children and their parents make sense of media within the context of their everyday life over twelve years (from 2005 to 2017) and provides a unique perspective on the role of different socialisati...
Don't Panic: Mobile Developer's Guide to The Galaxy
This project was initiated in 2009 with the aim to spread knowledge about mobile technologies and encourage people to enter our community or deepen their existing knowledge. More than twenty writers from the mobile community share their know-how in dealing with topics such as accessibility in mobile apps, UX design, mobile analytics, prototyping...
Business Ethics - A Philosophical and Behavioral Approach
This textbook examines the extent to which moral values play a role as productive forces for the economy, and explores the effect of ethical and unethical Behavior on the economy. It shows how ethics improves productivity in the economy, and provides specific ethics tools for practical application for students and managers. Stemming from an overall...
React Succinctly
React is one of the most popular JavaScript UI libraries in use today, providing a simple approach to creating stateful UI components that can be combined to create a complete web app. In React Succinctly by Samer Buna, you'll learn the fundamental concepts of the React library, how the library fits in with modern JavaScript, and how to apply what ...
Python Machine Learning Projects
As machine learning is increasingly leveraged to find patterns, conduct analysis, and make decisions - sometimes without final input from humans who may be impacted by these findings - it is crucial to invest in bringing more stakeholders into the fold. This book of Python projects in machine learning tries to do just that: to equip the developers ...
Visual Studio for Mac Succinctly
Visual Studio for Mac is an integrated development environment that can be used on macOS to build apps in C# and F# with a native user interface and tools tailored for macOS and for cross-platform development. Alessandro Del Sole provides a guide to this latest VS product, paying particular attention to the Integrated Development Environment, the w...
3D Game Development with LWJGL 3
This book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This library leverages the high performance of native OpenGL applications while us...

1 2