Computer ScienceScience & MathematicsEconomics & FinanceBusiness & ManagementPolitics & GovernmentHistoryPhilosophy
Plan S for Shock
In a world where information has never been so accessible, and answers are available at the touch of a fingertip, we are hungrier for the facts than ever before - something the Covid-19 crisis has brought to light. And yet, paywalls put in place by multi-billion dollar publishing houses are still preventing millions from accessing quality, scientif...
Computer Networks
Computer Networks: A Systems Approach, Sixth Edition, explores the key principles of computer networking, using real world examples from network and protocol design. Using the Internet as the primary example, this best-selling classic textbook explains various protocols and networking technologies. The systems-oriented approach encourages students ...
NGINX Cookbook
NGINX is one of the most widely used web servers available today, in part because of itscapabilities as a load balancer and reverse proxy server for HTTP and other network protocols. This revised cookbook provides easy-to-follow examples of real-world problems in application delivery. Practical recipes help you set up and use either the open source...
William Sharp and
William Sharp (1855-1905) conducted one of the most audacious literary deceptions of his or any time. A Scottish poet, novelist, biographer, and editor, he began in 1893 to write critically and commercially successful books under the name Fiona Macleod who became far more than a pseudonym. Enlisting his sister to provide the Macleod handwriting, he...
Introduction to Neuroscience
Introduction to Neuroscience is designed for undergraduate students enrolled in introductory neuroscience courses. This book specifically targets students enrolled in Introduction to Neuroscience 1 and Introduction to Neuroscience 2 at Michigan State University and primarily contains topics covered in those courses. This first edition will guide...
Game Based and Adaptive Learning Strategies
This book is designed to accompany a graduate-level instructional design course: Game-Based and Adaptive Learning, but could also be used for undergraduate teacher education or instructional design courses. The original texts and material for this book came from the development of a course for Brandeis University as part of their MS in Learner E...
Pay for Play
Understanding the music industry as it exists today requires an understanding of how it developed over time. Today's music industry would most certainly not be the one anybody would design from scratch. It has many inefficiencies and quirks that reflect the economic pressures and musical concerns of bygone ages. The history of music is clos...

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