This book will introduce the main concepts required to write a 3D game using the LWJGL 3 library.
LWJGL is a Java library that provides access to native APIs used in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This library leverages the high performance of native OpenGL applications while using the Java language.
The initial goal of this book was to learn the techniques involved in writing a 3D game using OpenGL. All the information required was there in the internet but it was not organized and sometimes it was very hard to find and even incomplete or misleading. Author started to collect some materials, develop some examples and decided to organize that information in the form of a book.
This open book is licensed under a Creative Commons License (CC BY-SA). You can download 3D Game Development with LWJGL 3 ebook for free in PDF format (8.3 MB).
Table of Contents
The Game Loop
A brief about coordinates
More on Rendering
Loading more complex models
Let there be light
Let there be even more light
Sky Box and some optimizations
3D Object picking
Hud revisited - NanoVG
Cascaded Shadow Maps
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