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3D Game Development with LWJGL 3

Learn the main concepts involved in writing 3D games using the Lighweight Java Gaming Library

by Antonio Hernández Bejarano

3D Game Development with LWJGL 3

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Book Description

This book will introduce the main concepts required to write a 3D game using the LWJGL 3 library.

LWJGL is a Java library that provides access to native APIs used in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This library leverages the high performance of native OpenGL applications while using the Java language.

The initial goal of this book was to learn the techniques involved in writing a 3D game using OpenGL. All the information required was there in the internet but it was not organized and sometimes it was very hard to find and even incomplete or misleading. Author started to collect some materials, develop some examples and decided to organize that information in the form of a book.

This open book is licensed under a Creative Commons License (CC BY-SA). You can download 3D Game Development with LWJGL 3 ebook for free in PDF format (8.3 MB).

Table of Contents

Chapter 1
Chapter 2
First steps
Chapter 3
The Game Loop
Chapter 4
A brief about coordinates
Chapter 5
Chapter 6
More on Rendering
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Loading more complex models
Chapter 11
Let there be light
Chapter 12
Let there be even more light
Chapter 13
Chapter 14
Sky Box and some optimizations
Chapter 15
Height Maps
Chapter 16
Terrain Collisions
Chapter 17
Chapter 18
Normal Mapping
Chapter 19
Chapter 20
Chapter 21
Chapter 22
Instanced Rendering
Chapter 23
Chapter 24
3D Object picking
Chapter 25
Hud revisited - NanoVG
Chapter 26
Chapter 27
Cascaded Shadow Maps
Chapter 28
Chapter 29
Deferred Shading
Appendix A
OpenGL Debugging

Book Details

3D Game Development with LWJGL 3
Computer Science
PDF Size
8.3 MB

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