Game Research Methods

An Overview

by Patri Lankoski, Staffan Björk

DescriptionTable of ContentsDetailsHashtagsReport an issue

Book Description

Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods.

In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games.

This open book is licensed under a Creative Commons License (CC BY-NC-ND). You can download Game Research Methods ebook for free in PDF format (12.1 MB).

Table of Contents

Chapter 1
Introduction
 
Chapter 2
Fundamentals for writing research
 
Chapter 3
Qualitative approaches for studying games
 
Chapter 4
Formal analysis of gameplay
 
Chapter 5
Analyzing time in videogames
 
Chapter 6
Studying games from the viewpoint of information
 
Chapter 7
Qualitative approaches for studying play and players
 
Chapter 8
Awkward
 
Chapter 9
In-depth interviews for games research
 
Chapter 10
Studying thoughts
 
Chapter 11
Focus group interviews as a way to evaluate and understand game play experiences
 
Chapter 12
Quantitative approaches
 
Chapter 13
Quantitative methods and analyses for the study of players and their behaviour
 
Chapter 14
Sex, violence and learning
 
Chapter 15
Stimulus games
 
Chapter 16
Audio visual analysis of player experience
 
Chapter 17
An Introduction to Gameplay Data Visualization
 
Chapter 18
Structural equation modelling for studying intended game processes
 
Chapter 19
Mixed methods
 
Chapter 20
Mixed methods in game research
 
Chapter 21
Systematic interviews and analysis
 
Chapter 22
Grounded theory
 
Chapter 23
Game development for research
 
Chapter 24
Extensive modding for experimental game research
 
Chapter 25
Experimental Game Design
 

Book Details

Publisher
ETC Press
Published
2015
Pages
373
Edition
1
Language
English
ISBN13
9781312884731
ISBN10
1312884738
ISBN13 Digital
9781312884748
ISBN10 Digital
1312884746
PDF Size
12.1 MB
License
CC BY-NC-ND

Related Books

Research Methods for Social Justice and Equity in Education
This book presents an integrative approach to thinking about research methods for social justice. In today's education landscape, there is a growing interest in scholar-activism and ways of doing research that advances educational equity. This text provides a foundational overview of important theoretical and philosophical issues specific to this k...
Research Methods for the Digital Humanities
This volume introduces the reader to the wide range of methods that digital humanities employ, and offers a practical guide to the study, interpretation, and presentation of cultural material and practices. In this instance, the editors consider digital humanities to include both the use of computing to understand cultural material in new ways, and...
Mobile Research Methods
Daily activity sees data constantly flowing through cameras, the internet, satellites, radio frequencies, sensors, private appliances, cars, smartphones, tablets and the like. Among all the tools currently used, mobile devices, especially mobile phones, smartphones and tablets, are the most widespread, with their use becoming prevalent in everyday ...
Research Methods in Psychology
A comprehensive open book for research methods classes. A peer-reviewed inter-institutional project....
Analyzing Qualitative Data with MAXQDA
This book presents strategies for analyzing qualitative and mixed methods data with MAXQDA software, and provides guidance on implementing a variety of research methods and approaches, e.g. grounded theory, discourse analysis and qualitative content analysis, using the software. In addition, it explains specific topics, such as transcription, build...
Game Design Research
Design research, or design studies as it is also called, has been gaining momentum as a field of academic inquiry since the beginning of 20th century. Originally, design research focused on design methods and processes but it has moved to cover more varied research questions related to design. Current research topics include, for example, how to st...