Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods.
In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games.
This open book is licensed under a Creative Commons License (CC BY-NC-ND). You can download Game Research Methods ebook for free in PDF format (12.1 MB).
Table of Contents
Fundamentals for writing research
Qualitative approaches for studying games
Formal analysis of gameplay
Analyzing time in videogames
Studying games from the viewpoint of information
Qualitative approaches for studying play and players
In-depth interviews for games research
Focus group interviews as a way to evaluate and understand game play experiences
Quantitative methods and analyses for the study of players and their behaviour
Sex, violence and learning
Audio visual analysis of player experience
An Introduction to Gameplay Data Visualization
Structural equation modelling for studying intended game processes
Mixed methods in game research
Systematic interviews and analysis
Game development for research
Extensive modding for experimental game research
Experimental Game Design