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Game Research Methods

An Overview

by Patri Lankoski, Staffan Björk

Game Research Methods

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Book Description

Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods.

In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games.

This open book is licensed under a Creative Commons License (CC BY-NC-ND). You can download Game Research Methods ebook for free in PDF format (12.1 MB).

Table of Contents

Chapter 1
Chapter 2
Fundamentals for writing research
Chapter 3
Qualitative approaches for studying games
Chapter 4
Formal analysis of gameplay
Chapter 5
Analyzing time in videogames
Chapter 6
Studying games from the viewpoint of information
Chapter 7
Qualitative approaches for studying play and players
Chapter 8
Chapter 9
In-depth interviews for games research
Chapter 10
Studying thoughts
Chapter 11
Focus group interviews as a way to evaluate and understand game play experiences
Chapter 12
Quantitative approaches
Chapter 13
Quantitative methods and analyses for the study of players and their behaviour
Chapter 14
Sex, violence and learning
Chapter 15
Stimulus games
Chapter 16
Audio visual analysis of player experience
Chapter 17
An Introduction to Gameplay Data Visualization
Chapter 18
Structural equation modelling for studying intended game processes
Chapter 19
Mixed methods
Chapter 20
Mixed methods in game research
Chapter 21
Systematic interviews and analysis
Chapter 22
Grounded theory
Chapter 23
Game development for research
Chapter 24
Extensive modding for experimental game research
Chapter 25
Experimental Game Design

Book Details

Game Research Methods
ETC Press
ISBN13 Digital
ISBN10 Digital
PDF Size
12.1 MB

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