Invent Your Own Computer Games with Python
Invent Your Own Computer Games with Python teaches you how to program in the Python language. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the examples. Games include Guess the Number, Hangman, Tic Tac Toe, and Reversi. This book also has an introduction to making games with 2D graph...
Calculus: Early Transcendentals
Calculus: Early Transcendentals, originally by D. Guichard, has been redesigned by the Lyryx editorial team. Substantial portions of the content, examples, and diagrams have been redeveloped, with additional contributions provided by experienced and practicing instructors. This approachable textbook provides a comprehensive understanding of the nec...
Elements of Robotics
This book bridges the gap between playing with robots in school and studying robotics at the upper undergraduate and graduate levels to prepare for careers in industry and research. Robotic algorithms are presented formally, but using only mathematics known by high-school and first-year college students, such as calculus, matrices and probability. ...
Error-Correction Coding and Decoding
This book discusses both the theory and practical applications of self-correcting data, commonly known as error-correcting codes. The applications included demonstrate the importance of these codes in a wide range of everyday technologies, from smartphones to secure communications and transactions. Written in a readily understandable style, the boo...
Solving PDEs in Python
This book offers a concise and gentle introduction to finite element programming in Python based on the popular FEniCS software library. Using a series of examples, including the Poisson equation, the equations of linear elasticity, the incompressible Navier - Stokes equations, and systems of nonlinear advection - diffusion - reaction equations, it...
Bioimage Data Analysis Workflows
This Open Access textbook provides students and researchers in the life sciences with essential practical information on how to quantitatively analyze data images. It refrains from focusing on theory, and instead uses practical examples and step-by step protocols to familiarize readers with the most commonly used image processing and analysis platf...
Making Games with Python & Pygame
Making Games with Python & Pygame covers the Pygame library with the source code for 11 games. Making Games was written as a sequel for the same age range as Invent with Python. Once you have an understanding of the basics of Python programming, you can now expand your abilities using the Pygame library to make games with graphics, animation, a...
Electromagnetics, Volume 1
Electromagnetics, volume 1 by Steven W. Ellingson is a 225-page, peer-reviewed open educational resource intended for electrical engineering students in the third year of a bachelor of science degree program. It is intended as a primary textbook for a one-semester first course in undergraduate engineering electromagnetics. The book employs the &quo...
A First Course in Linear Algebra
A First Course in Linear Algebra, originally by K. Kuttler, as a first course for the general students who have an understanding of basic high school algebra and intend to be users of linear algebra methods in their profession, from business & economics to science students. All major topics of linear algebra are available in detail, as well ...
Stability and Control of Linear Systems
This advanced textbook introduces the main concepts and advances in systems and control theory, and highlights the importance of geometric ideas in the context of possible extensions to the more recent developments in nonlinear systems theory. Although inspired by engineering applications, the content is presented within a strong theoretical framew...
Robotics
This book introduces readers to robotics, industrial robot mechanisms, and types of robots, e.g. parallel robots, mobile robots and humanoid robots. The book is based on over 20 years of teaching robotics and has been extensively class tested and praised for its simplicity.It addresses the following subjects: a general introduction to robotics; bas...
Eye Tracking Methodology
Focusing on recent advances in analytical techniques, this third edition of Andrew Duchowski’s successful guide has been revised and extended. It includes new chapters on calibration accuracy, precision and correction; advanced eye movement analysis; binocular eye movement analysis; practical gaze analytics; eye movement synthesis. Eye Tracking ...
Structural Dynamics
The 6th edition of Structural Dynamics: Theory and Computation is the complete and comprehensive text in the field. It presents modern methods of analysis and techniques adaptable to computer programming clearly and easily. The book is ideal as a text for advanced undergraduates or graduate students taking a first course in structural dynamics. It ...
3D Game Development with LWJGL 3
This book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This library leverages the high performance of native OpenGL applications while us...
Google Maps API Succinctly
In Google Maps API Succinctly, Mark Lewin gives you a hands-on, beginner-level introduction to developing mapping applications using the Google Maps JavaScript API. Learn the ins and outs of the API so that you can harness the power of Google Maps within your own websites and applications. Lewin will take you from requesting an API key, through add...
Programming Computer Vision with Python
If you want a basic understanding of computer vision's underlying theory and algorithms, this hands-on introduction is the ideal place to start. You'll learn techniques for object recognition, 3D reconstruction, stereo imaging, augmented reality, and other computer vision applications as you follow clear examples written in Python. Programming C...
Spatial Thinking in Planning Practice
The goals of this textbook are to help students acquire the technical skills of using software and managing a database, and develop research skills of collecting data, analyzing information and presenting results. We emphasize that the need to investigate the potential and practicality of GIS technologies in a typical planning setting and evaluate ...