Invent Your Own Computer Games with Python

A beginner's guide to computer programming in Python

by Al Sweigart

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Book Description

Invent Your Own Computer Games with Python teaches you how to program in the Python language. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the examples. Games include Guess the Number, Hangman, Tic Tac Toe, and Reversi. This book also has an introduction to making games with 2D graphics using the Pygame framework.

Programming isn't hard. But it is hard to find learning materials that teach you to do interesting things with programming. Other computer books go over many topics most newbie coders don't need. This book will teach you how to program your own computer games. You'll learn a useful skill and have fun games to show for it!

This book is for:
- Complete beginners who want to teach themselves computer programming, even if they have no previous experience programming.
- Kids and teenagers who want to learn programming by creating games.
- Adults and teachers who wish to teach others programming.
- Anyone, young or old, who wants to learn how to program by learning a professional programming language.

This open book is licensed under a Creative Commons License (CC BY-NC-SA). You can download Invent Your Own Computer Games with Python ebook for free in PDF format (3.2 MB).

Table of Contents

Chapter 1
Installing Python
Chapter 2
The Interactive Shell
Chapter 3
Writing Programs
Chapter 4
Guess the Number
Chapter 5
Chapter 6
Dragon Realm
Chapter 7
Using the Debugger
Chapter 8
Flow Charts
Chapter 9
Chapter 9½
Extending Hangman
Chapter 10
Tic Tac Toe
Chapter 11
Chapter 12
Cartesian Coordinates
Chapter 13
Sonar Treasure Hunt
Chapter 14
Caesar Cipher
Chapter 15
Chapter 16
Reversi AI Simulation
Chapter 17
Graphics and Animation
Chapter 18
Collision Detection and Keyboard/Mouse Input
Chapter 19
Sounds and Images
Chapter 20

Book Details

Computer Science
ISBN13 Digital
ISBN10 Digital
PDF Size
3.2 MB

Book Hashtags

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