Computer ScienceScience & MathematicsEconomics & FinanceBusiness & ManagementPolitics & GovernmentHistoryPhilosophy

Mobile Media Learning

Innovation and Inspiration

by Christopher Holden, Seann Dikkers, John Martin, Breanne Litts

Mobile Media Learning

Subscribe to new books via telegram channel

DescriptionTable of ContentsDetailsHashtagsReport an issue

Book Description

This book is an inspirational message about what is possible and practical in the name of learning through mobile media. We present stories from a diverse set of educators, a microcosm of the landscape of mobile media learning.

Each author has found a way to create something new and beautiful in their own world. And though their results are exceptional, their surroundings are not. Most are not experts in high-technology, nor highly equipped. They get as far as they do by using what is at hand, in part by making use of accessible, free and open source software.

To provide both a deeper look into how these projects operate and a practical resource for those who want to join in, this book addresses most of these tools individually as well. Our detailed, down-to-earth accounts will not only be legible to newcomers but refreshingly forthright to those anxious to better understand educational experiments connecting learning and mobile media. Considering this work across many disciplines, age groups, and theaters, we also find a way toward an elusive truth, what mobile media learning might mean as a whole: what educators are after, the challenges they face, how they manage, what they and learners are getting from it all, and most importantly, what comes next. Beyond informing, we hope to encourage and provoke readers into creative action. We want your stories in our next book.

This open book is licensed under a Creative Commons License (CC BY-NC-ND). You can download Mobile Media Learning ebook for free in PDF format (35.0 MB).

Table of Contents

Chapter 1
What: Innovation and Inspiration in Mobile Media Learning
Chapter 2
Why: Mobile Media Learning As Progressive Educational Technology
Chapter 3
When, Where, and How: Practical Considerations When Designing Your Own Mobile Media Learning
Chapter 4
Traveler: A Digital Journal for Enhancing Learning and Retention in Field Trips
Chapter 5
MIT App Inventor: Democratizing Personal Mobile Computing
Chapter 6
ARIS: Augmented Reality for Interactive Storytelling
Chapter 7
School Scene Investigators: A Collaborative AR Game for Middle School Science Inquiry
Chapter 8
Building a Student-Centered Classroom with AR
Chapter 9
Introducing an Neighborhood: Mobile as a Springboard for Exploration
Chapter 10
Experimenting with Locative Media Games and Storytelling in Fine Arts
Chapter 11
"To Have Fun and Display Our Awesomeness": Mobile Game Design and The Meaning of Life
Chapter 12
Project Exploration's Environmental Adventurers: Amplifying Urban Youth Agency, Identity and Capacity with Mobile Technology
Chapter 15
Civic Engagement and Geo-Locative Media: Youth Create a Game to Discuss Political Issues
Chapter 16
Technovation Challenge: Introducing Innovation and Mobile App Development to Girls Around the World
Chapter 17
Quest for the Cities of Gold
Chapter 18
ParkQuest: Mobile Media Learning as a Large Group Activity
Chapter 19
Lift Off: A DIY Addition to a Smithsonian Space
Chapter 20
Horror at the Ridges: Engagement with an AR Horror Story
Chapter 21
What Have We Seen, What is Missing, and What is Next for MML?

Book Details

Mobile Media Learning
Computer Science
ETC Press
ISBN13 Digital
ISBN10 Digital
PDF Size
35.0 MB

Related Books

Uses of Technology in Upper Secondary Mathematics Education
This survey addresses the use of technology in upper secondary mathematics education from four points of view: theoretical analysis of epistemological and cognitive aspects of activity in new technology mediated learning environments, the changes brought by technology in the interactions between environment, students and teachers, the interrelation...
Communicative Figurations
This open access volume is about how to research the influence of our changing media environment. Today, there is not one single medium that is the driving force of change. With the spreading of various technical communication media such as mobile phone and internet platforms, we are confronted with a media manifold of deep mediatization. But how c...
Media Resistance
This book is about those who dislike, protest, and try to abstain from media, both new and old. It explains why media resistance persists and answers two questions: What is at stake for resisters and how does media resistance inspire organized action? Yet, despite the interest in media scepticism and dislike, there seems to be no book on the market...
Social Inequality, Childhood and the Media
This book presents a qualitative longitudinal panel-study on child and adolescent socialisation in socially disadvantaged families. The study traces how children and their parents make sense of media within the context of their everyday life over twelve years (from 2005 to 2017) and provides a unique perspective on the role of different socialisati...
Disrupting Finance
This open access Pivot demonstrates how a variety of technologies act as innovation catalysts within the banking and financial services sector. Traditional banks and financial services are under increasing competition from global IT companies such as Google, Apple, Amazon and PayPal whilst facing pressure from investors to reduce costs, increase ag...
Transmedial Narration
This book is a methodical treatise on narration in different types of media. A theoretical rather than a historical study, Transmedial Narration is relevant for an understanding of narration in all times, including our own. By reconstructing the theoretical framework of transmedial narration, this book enables the inclusion of all kinds of communic...