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The Common Java Cookbook
In this book, you'll find information about a set of libraries developed within the Apache Commons (also referred to as "Commons"). Commons is a set of small, popular components which forms a Top-level Project at the Apache Software Foundation. Ranging from the elementary to the complex, many would consider some of these libraries in...
Java, Java, Java
Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Offers independent introductions to both a command-line interface and a graphical user interface (GUI). Features coverage of Unified Modeling Language (UML), the industry-standard, object-oriented design tool. Illustrates key...
Is Parallel Programming Hard, And, If So, What Can You Do About It?
The purpose of this book is to help you program shared-memory parallel systems without risking your sanity. Nevertheless, you should think of the information in this book as a foundation on which to build, rather than as a completed cathedral. Your mission, if you choose to accept, is to help make further progress in the exciting field of parallel ...
The C Programming Language Handbook
C is a general-purpose, procedural computer programming language supporting structured programming, lexical variable scope, and recursion, with a static type system. The C Programming Language Handbook follows the 80/20 rule: learn in 20% of the time the 80% of a topic. In particular, the goal is to get you up to speed quickly with C....
Building Modern Web Applications With Spring Boot and Vaadin
This guide is a practical introduction to web application development with Spring Boot and Vaadin. It covers the entire development process, from setup to deployment, following a step-by-step approach. You can replicate each section at your own pace as you follow along. The content is suitable for anyone familiar with Java who wants to build ...
Build Your Own First-Person Shooter in Unity
Ever fancied creating your own first-person shooter game? Now you can with this 140-page bookazine, brought to you by the Wireframe magazine team with tips from expert video game developers! Making a fast-paced 3D action game needn't be as daunting as it sounds. Build Your Own First-Person Shooter in Unity will take you step-by- step throug...
Get Started with Arduino
Whether you want to build robots, smart devices, or any other electronically controlled projects, this is the book you need. We take you through how to program and connect an Arduino microcontroller board, then explore some great projects to make with it. - Build a four-legged walking robot; - Create a Tetris-inspired clock; - Grow your own ve...
Blazor for ASP NET Web Forms Developers
Blazor is a new web framework that changes what is possible when building web apps with .NET. Blazor is a client-side web UI framework based on C# instead of JavaScript. With Blazor you can write your client-side logic and UI components in C#, compile them into normal .NET assemblies, and then run them directly in the browser using a new open web s...
Java 3D Programming
Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or...
OOP - Learn Object Oriented Thinking and Programming
You can find a whole range of programming textbooks intended for complete beginners. However, this one is exceptional to certain extent. The whole textbook is designed as a record of the dialogue of the author with his daughter who wants to learn programming. The author endeavors not to explain the Java programming language to the readers, but to t...
Open softwear
Open Softwear is a book about fashion and technology. More precisely it is a book about Arduino boards, conductive fabric, resistive thread, soft buttons, LEDs, and some other things. Authors got the chance to come together to write down their conclusions in the form of an illustrated book aiming at students and professionals trying to enter the...
Fundamentals of Computer Programming with C#
This open book aims to provide novice programmers solid foundation of basic knowledge regardless of the programming language. This book covers the fundamentals of programming that have not changed significantly over the last 10 years. Educational content was developed by an authoritative author team led by Svetlin Nakov from the Software University...
Greedy Algorithms
Each chapter comprises a separate study on some optimization problem giving both an introductory look into the theory the problem comes from and some new developments invented by author(s). Usually some elementary knowledge is assumed, yet all the required facts are quoted mostly in examples, remarks or theorems....
Flutter UI Succinctly
Flutter made quite the impact when it landed in the cross-platform mobile framework landscape. Developed by Google, open source, targeting iOS and Android, smooth animations and motion, platform awareness, hot reload - the list of highlights goes on and on, demonstrating why Flutter is a worth any mobile developer's attention. In Flutter UI Su...
C# Succinctly
C# is a general purpose, object-oriented, component-based programming language. As a general purpose language, there are a number of ways to apply C# to accomplish many different tasks. You can build web applications with ASP.NET, desktop applications with Windows Presentation Foundation, or build mobile applications for Windows Phone. Other applic...
Spring Data Programming Cookbook
Spring Data's mission is to provide a familiar and consistent, Spring-based programming model for data access while still retaining the special traits of the underlying data store. It makes it easy to use data access technologies, relational and non-relational databases, map-reduce frameworks, and cloud-based data services. This is an umbre...
Beej's Guide to C Programming
This is an intro to C for folks who already know how to program in another language. The first half of the book is written in a tutorial style, while the second half is a reference section complete with examples (inspired by the incomparable Turbo C Bible). The goal is to keep this up-to-date with the latest C standards. This guide assumes that ...
MonoGame Role-Playing Game Development Succinctly
For MonoGame developers looking to build their own role-playing game, this ebook is an essential guide. Authors Jim Perry and Charles Humphrey break down design complexities into smaller topics that are easy to think through to help you produce a working game. Learn how to animate sprites, construct conversation trees, build multilevel maps, manage...
Game Hacking Academy
Hacking games requires a unique combination of reversing, memory management, networking, and security skills. Even as ethical hacking has exploded in popularity, game hacking still occupies a very small niche in the wider security community. While it may not have the same headline appeal as a Chrome 0day or a massive data leak, the unique feeling o...
Java Everywhere Again with DukeScript
For many years, Java Swing enabled developers to write applications that could run on any operating system. That all came to an end with the arrival of smart phones, tablets, and embedded computers. In the enterprise, the desktop dominated for many years. In the meantime, however, almost every IT project includes plans for a future where the app...
Clojure In Small Pieces
Rich Hickey invented Clojure. This is a fork of the project to experiment with literate programming as a development and documentation technology. Clojure is a break with the past traditions of Lisp. This literate fork is a break with the past traditions of code development. As such it is intended as an experiment, not a replacement or competiti...
An Introduction to C & GUI Programming
Freshly updated for GTK3, the 2nd edition of An Introduction to C & GUI Programming will teach you all you need to know to write simple programs in C and start creating GUIs, even if you're an absolute beginner. The first half of the book is an introduction to C, and covers the basics of writing simple command-line programs. The second ...
Under the Hood of .NET Memory Management
This book starts with an introduction to the core concepts of .NET memory management and garbage collection, and then quickly layers on additional details and intricacies. Once you're up to speed, you can dive into the guided troubleshooting tour, and tips for engineering your application to maximise performance. And to finish off, take a look...

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