Computer ScienceScience & MathematicsEconomics & FinanceBusiness & ManagementPolitics & GovernmentHistoryPhilosophy

Game Hacking Academy

A Beginner's Guide to Understanding Game Hacking Techniques

by Attilathedud

Game Hacking Academy

Subscribe to new books via telegram channel

DescriptionTable of ContentsDetailsHashtagsReport an issue

Book Description

Hacking games requires a unique combination of reversing, memory management, networking, and security skills. Even as ethical hacking has exploded in popularity, game hacking still occupies a very small niche in the wider security community. While it may not have the same headline appeal as a Chrome 0day or a massive data leak, the unique feeling of creating a working aimbot for a game and then destroying a server with it is hard to replicate in any other medium.

When I first started learning game hacking years ago, resources were spread out across several sites and were very sparse. Typically, you would find a section of code that linked to a broken site. You would then search around for some forum that would have some part of the broken site in a post and piece together the information. While this rewarded thorough searching, it was a massive time-sink. These days, there are several places where you can find a variety of information regarding game hacking. You can find boilerplate code for almost any engine, along with the memory offsets for any structure you may care about.

However, one area still underserved by all the information out today is the concepts and fundamentals behind the offsets. My hope is that this book helps fill those gaps.

This open book is licensed under a Creative Commons License (CC BY-NC). You can download Game Hacking Academy ebook for free in PDF format (28.0 MB).

Table of Contents

Chapter 1
Chapter 2
Debugging & Reversing
Chapter 3
Chapter 4
RTS Hacks
Chapter 5
FPS Hacks
Chapter 6
Chapter 7
Tool Development

Book Details

Game Hacking Academy
Computer Science
PDF Size
28.0 MB

Book Hashtags

Related Books

Hacking the Xbox
This hands-on guide to hacking begins with step-by-step tutorials on hardware modifications that teach basic hacking techniques as well as essential reverse engineering skills. The book progresses into a discussion of the Xbox security mechanisms and other advanced hacking topics, with an emphasis on educating the readers on the important subjects ...
3D Game Development with LWJGL 3
This book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This library leverages the high performance of native OpenGL applications while us...
2D Game Development: From Zero to Hero
This is a small project that aims to gather some knowledge about game development and make it available to everyone. As well as being a source of knowledge this project aims to be a learning experience for everyone involved too, by gathering contributions from the community, teaching others how to make a game, teaching algorithms but also learni...
Building Games for Firefox OS
Join us in the quest for building games for Firefox OS, the new mobile operating system by Mozilla. Empowered by this books practical approach you will learn thru examples how to develop a full game from the beginning all the way to the distribution in the Firefox Markeplace....
Game Mods
Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as divers...
Games and Rules
Why do we play games and why do we play them on computers? The contributors of Games and Rules take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle,&qu...