Hacking games requires a unique combination of reversing, memory management, networking, and security skills. Even as ethical hacking has exploded in popularity, game hacking still occupies a very small niche in the wider security community. While it may not have the same headline appeal as a Chrome 0day or a massive data leak, the unique feeling of creating a working aimbot for a game and then destroying a server with it is hard to replicate in any other medium.
When I first started learning game hacking years ago, resources were spread out across several sites and were very sparse. Typically, you would find a section of code that linked to a broken site. You would then search around for some forum that would have some part of the broken site in a post and piece together the information. While this rewarded thorough searching, it was a massive time-sink. These days, there are several places where you can find a variety of information regarding game hacking. You can find boilerplate code for almost any engine, along with the memory offsets for any structure you may care about.
However, one area still underserved by all the information out today is the concepts and fundamentals behind the offsets. My hope is that this book helps fill those gaps.
This open book is licensed under a Creative Commons License (CC BY-NC). You can download Game Hacking Academy ebook for free in PDF format (28.0 MB).