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3D Game Development with LWJGL 3
This book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This library leverages the high performance of native OpenGL applications while us...
2D Game Development: From Zero to Hero
This is a small project that aims to gather some knowledge about game development and make it available to everyone. As well as being a source of knowledge this project aims to be a learning experience for everyone involved too, by gathering contributions from the community, teaching others how to make a game, teaching algorithms but also learni...
Building Games for Firefox OS
Join us in the quest for building games for Firefox OS, the new mobile operating system by Mozilla. Empowered by this books practical approach you will learn thru examples how to develop a full game from the beginning all the way to the distribution in the Firefox Markeplace....
Games and Rules
Why do we play games and why do we play them on computers? The contributors of Games and Rules take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle,&qu...
Game Hacking Academy
Hacking games requires a unique combination of reversing, memory management, networking, and security skills. Even as ethical hacking has exploded in popularity, game hacking still occupies a very small niche in the wider security community. While it may not have the same headline appeal as a Chrome 0day or a massive data leak, the unique feeling o...
Game Based and Adaptive Learning Strategies
This book is designed to accompany a graduate-level instructional design course: Game-Based and Adaptive Learning, but could also be used for undergraduate teacher education or instructional design courses. The original texts and material for this book came from the development of a course for Brandeis University as part of their MS in Learner E...
Cost and Revenue Overruns of the Olympic Games 2000–2018
In this book the cost and revenue overruns of Olympic Games from Sydney 2000 to PyeongChang 2018 from eight years before the Games to Games‐time are investigated to provide a base for future host cities. The authors evaluated the development of expenditure and revenues of the organizing committees to operate the event, and the investment of taxpa...
Los Angeles and the Summer Olympic Games
This open access book describes the three planning approaches and legacy impacts for the Olympic Games in one locale: the city of Los Angeles, USA. The author critically compares the similarities and differences of the LA Olympics by reviewing the 1932 and 1984 Olympics and by analyzing the concurrent planning process for the 2028 Olympics. The au...
Making Games with Python & Pygame
Making Games with Python & Pygame covers the Pygame library with the source code for 11 games. Making Games was written as a sequel for the same age range as Invent with Python. Once you have an understanding of the basics of Python programming, you can now expand your abilities using the Pygame library to make games with graphics, animation, a...
Game Design Research
Design research, or design studies as it is also called, has been gaining momentum as a field of academic inquiry since the beginning of 20th century. Originally, design research focused on design methods and processes but it has moved to cover more varied research questions related to design. Current research topics include, for example, how to st...
Game Research Methods
Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in ...
Gameplay, Emotions and Narrative
This book is devoted to emotional and narrative immersion in the experience of gameplay. The focus of our research is the complex interplay between the story and mechanics in digital games. Our goal is to demonstrate how the narrative and the ludic elements together can form unique player experiences. The volume is a collection of case studies invo...
Game Mods
Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as divers...
Program Arcade Games
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, 4th Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-...
Retro Gaming with Raspberry Pi
Discover how to set up Raspberry Pi to play classic games in the brand new version of our retro gaming guide. In this 164-page book, you'll learn how to build a portable games machine, assemble a full-sized arcade cabinet, and emulate classic computers and consoles. Our step-by-step guides make each build easy! Plus you'll even learn to p...
MonoGame Role-Playing Game Development Succinctly
For MonoGame developers looking to build their own role-playing game, this ebook is an essential guide. Authors Jim Perry and Charles Humphrey break down design complexities into smaller topics that are easy to think through to help you produce a working game. Learn how to animate sprites, construct conversation trees, build multilevel maps, manage...
Sexual Reproduction in Animals and Plants
This book contains the proceedings of the International Symposium on the Mechanisms of Sexual Reproduction in Animals and Plants, where many plant and animal reproductive biologists gathered to discuss their recent progress in investigating the shared mechanisms and factors involved in sexual reproduction. This now is the first book that reviews re...
Human and Machine Consciousness
Consciousness is widely perceived as one of the most fundamental, interesting and difficult problems of our time. However, we still know next to nothing about the relationship between consciousness and the brain and we can only speculate about the consciousness of animals and machines. Human and Machine Consciousness presents a new foundation fo...
Spationomy
This open access book is based on "Spationomy – Spatial Exploration of Economic Data", an interdisciplinary and international project in the frame of ERASMUS+ funded by the European Union. The project aims to exchange interdisciplinary knowledge in the fields of economics and geomatics. For the newly introduced courses, interdisciplinar...
Eloquent JavaScript
JavaScript lies at the heart of almost every modern web application, from social apps like Twitter to browser-based game frameworks like Phaser and Babylon. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications. This much anticipated and thoroughly revis...
Gaming Rhythms
This book is about digital games, the people who play digital games, and how they play them. This poses a large problem: even when discussing one game, each instance of play is different. Combine this with the thousands of digital games, and the millions of players, and it is apparent that the number of individual instances of game play is unfathom...
Invent Your Own Computer Games with Python
Invent Your Own Computer Games with Python teaches you how to program in the Python language. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the examples. Games include Guess the Number, Hangman, Tic Tac Toe, and Reversi. This book also has an introduction to making games with 2D graph...
Retro Gaming with Raspberry Pi
This open book shows you how to set up a Raspberry Pi to play classic games, and a whole lot more. Build your own portable console, full-size arcade cabinet, and pinball machine with our step-by-step guides. And learn how to program your own games, using Python and Pygame Zero. - Set up your Raspberry Pi for retro gaming - Emulate classic computers...
React Succinctly
React is one of the most popular JavaScript UI libraries in use today, providing a simple approach to creating stateful UI components that can be combined to create a complete web app. In React Succinctly by Samer Buna, you'll learn the fundamental concepts of the React library, how the library fits in with modern JavaScript, and how to apply ...
MonoGame Succinctly
Video games are a massive market, but reaching an audience requires supporting many platforms. MonoGame offers a near-complete implementation of XNA 4 that makes it possible to develop games for iOS, Android, Mac OS X, Linux, Windows, PlayStation Vita, Xbox One, and PlayStation 4. In MonoGame Succinctly, author Jim Perry offers an introduction to M...
Networking with the Micro:bit
This book presents a series of activities to teach the basics of computer networks. While you will not learn all aspects of computer networking, we hope that it will serve as a good starting point. To network micro:bits, we use custom micro:bit radio to radio communication. When one hears the word radio, what comes to mind is the radio that blas...
Java Succinctly Part 2
In this second e-book on Java, Christopher Rose takes readers through some of the more advanced features of the language. Java Succinctly Part 2 explores powerful and practical features of Java, such as multithreading, building GUI applications, and 2-D graphics and game programming. Then learn techniques for using these mechanisms in coherent proj...
Help! My Computer is Broken
Want to know how to fix common computer problems, without having to wade through technical jargon? Or are you the family on-call technical support person, and need a bit of help? Help! My Computer Is Broken takes the most common computer problems and tells you how to fix them. It's as simple as that! If you've ever wondered why your la...
Build Your Own First-Person Shooter in Unity
Ever fancied creating your own first-person shooter game? Now you can with this 140-page bookazine, brought to you by the Wireframe magazine team with tips from expert video game developers! Making a fast-paced 3D action game needn't be as daunting as it sounds. Build Your Own First-Person Shooter in Unity will take you step-by- step throug...
Code the Classics
This stunning 224-page hardback book not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton. In the first of two volumes, we remake five classic video games - ra...
Custom PC: Issue 225
In Issue 225 we show you how to build a stunning water-cooled PC with hard tubing, taking you through the whole process from start to finish. Not only do we show you what gear to buy, but we also show you how to measure it up, cut and bend your tubing and fit it all together. You just need to add your own choice of Intel 12th-gen CPU, GPU, memor...
HackSpace Magazine: Issue 65
With enough inspiration, the world is your playground - that's why this issue we're bringing you 16 of the best DIY toys and games to keep boredom at bay. - Get started with surface mount soldering - Make Islamic-inspired geometric LED patterns - Building an aeroplane powered by the super duper supercapacitor - Drool over the finest...

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